Ultimate Chicken Horse was first released to steam on March 4th 2016 and later came to the following consoles:
- Xbox (December 12th 2017)
- PS4 (December 15th 2017)
- Nintendo Switch (September 25th 2018)
The game was last updated on March 4th 2019 and is currently on version 1.6.
This is a short list of the most important updates/versions and their main features. For a more detailed list including minor patches and bug fixes, go to the official steam update log.
|Update title||Version||Release date||New features||Trailer|
|Alpha 0.14.27||February 20th 2016||Unlock and save system|
|Official Release 1.0||March 4th 2016||Youtube link|
|Onlinebeta 0.5.1||April 12th 2016||Public server list, new hosting options|
|1.1||June 23rd 2016||Blue Platform object|
|Update #3||1.2||September 6th 2016||Punching Flower object, The Pier, Outfit color variations, Twitch integration, Score balancer||Youtube link|
|1.2.10||September 14th 2016||Match quality checkmark system|
|Level Sharing Update||1.3||November 8th 2016||Free play mode, level saving and sharing, new outfit colors, projectiles interacting with Teleporters and Black holes, Mini bomb and Mega bomb, pre-glued objects||Youtube link|
|Elephantastic Update||1.4||December 12th 2017||Elephant character, Jungle Temple map, Volcano map, level browser, challenge mode, expanded free play mode, more outfits, PS4 and PC crossplay, 8 new objects||Youtube link|
|Chimply Amazing Update||1.5||September 25th 2018||Monkey character, Mainframe map, Nuclear Plant map, Crumbling Bridge map, uPad options menu, new objects, game rule presets, block probabilities||Youtube link|
|Transformidable Update||1.6||March 4th 2019||Modifiers, new outfits, Jetpack and Jetpack Dispenser objects, new settings||Youtube link|
|A-cobra-tic Update||1.7||March 12th 2020||Snake character, Ballroom map, Space map, several new objects, crossplay between PS4 and Switch||Youtube link|
- The first prototype of the game was called "Horseblock"
- Early on the developers were planning to add a singleplayer mode but this idea ended up getting scrapped