Ultimate Chicken Horse Wiki

Ultimate Chicken Horse was first released to steam on March 4th 2016 and later came to the following consoles:

  • Xbox (December 12th 2017)
  • PS4 (December 15th 2017)
  • Nintendo Switch (September 25th 2018)

The game was last updated on March 12th 2020 and is currently on version 1.7.


This is a short list of the most important updates/versions and their main features. For a more detailed list including minor patches and bug fixes, go to the official steam update log.

Update title Version Release date New features Trailer
Alpha 0.14.27 February 20th 2016 Unlock and save system
Official Release 1.0 March 4th 2016 Youtube link
Onlinebeta 0.5.1 April 12th 2016 Public server list, new hosting options
1.1 June 23rd 2016 Blue Platform object
Update #3 1.2 September 6th 2016 Punching Flower object, The Pier, Outfit color variations, Twitch integration, Score balancer Youtube link
1.2.10 September 14th 2016 Match quality checkmark system
Level Sharing Update 1.3 November 8th 2016 Free play mode, level saving and sharing, new outfit colors, projectiles interacting with Teleporters and Black holes, Mini bomb and Mega bomb, pre-glued objects Youtube link
Elephantastic Update 1.4 December 12th 2017 Elephant character, Jungle Temple map, Volcano map, level browser, challenge mode, expanded free play mode, more outfits, PS4 and PC crossplay, 8 new objects Youtube link
Chimply Amazing Update 1.5 September 25th 2018 Monkey character, Mainframe map, Nuclear Plant map, Crumbling Bridge map, menu UI redesign (the uPad), new objects, game rule presets, block probabilities Youtube link
Transformidable Update 1.6 March 4th 2019 Modifiers, new outfits, Jetpack and Jetpack Dispenser objects, new settings Youtube link
A-cobra-tic Update 1.7 March 12th 2020 Snake character, Ballroom map, Space map, several new objects, crossplay between PS4 and Switch Youtube link


  • The first prototype of the game was called "Horseblock"
  • Early on the developers were planning to add a singleplayer mode but this idea ended up getting scrapped

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